Temptation
Fantasy roguelite for PC · In development
"Every choice has a price. Some you don't see coming."
Temptation is a turn-based roguelite where survival isn't the hard part, restraint is. Guided by a mysterious companion through a trial with no clear rules, you'll choose, again and again, between the path that helps you win and the path that costs you who you are.
- Greed or restraint, your call, every time. Temptation events force real trade-offs between short-term power and long-term consequence, tracked across two systems: in-run Blessings and a persistent cross-run Morality thread.
- Build-defining loot, not stat sticks. Items are staged Enabler → Amplifier → Payoff, so gear choices shape how a run plays, not just how strong it is.
- Party-based tactical combat. D&D-inspired, with eight mechanically distinct characters to recruit and build around.
- A node-based path through the unknown. FTL-style: every route is a decision made blind.
- A world that only tells you what it wants you to know. The folk understand this trial through myth. You'll learn otherwise.
If Darkest Dungeon made you dread your own choices and Slay the Spire made your deck your identity, Temptation puts those two feelings in the same run: the build you're proud of and the compromises you made to get it are the same thing.